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Space Time Play. Computer Games, Architecture and Urbanism: The Next Level

Edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger.
In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich.

In the December 2, 2007 issue (No. 48), German weekly newspaper Frankfurter Allgemeine Sonntagszeitung has recommended the book publication "Space Time Play. Computer Games, Architecture and Urbanism: The Next Level" as "one of the books of the year 2007" in the specialized book category - reasons editorial journalist Harald Staun, "Because we have to learn to move through the city as if it is a video game" (page B12).

The well received compendium has been co-sponsored by our CAAD group and has been edited by CAAD group Ph.D. candidate Steffen P. Walz together with Berlin based architects Friedrich von Borries and Matthias Böttger, and in collaboration with Drew Davidson (director of the Entertainment Technology Center at Carnegie Mellon University), fellow game design researcher Heather Kelley and game studies veteran Julian Kücklich. Within our CAAD group, Walz specializes in post-digital / pervasive game design research.

Jokes Walz, "We editors did not intend "Space Time Play" merely for the usual suspects - architects, designers and gamers - but for everyone who takes in interest in the culture of digital games and the spaces within and modeled after them. It's great to see that we have succeeded at least with one Feuilleton reviewer."

"Space Time Play" has been published by Birkhäuser Basel/Boston/Berlin, a subsidiary of Springer, in the fall of 2007. The project took three years to complete and has not only been supported by our CAAD group, but also by the ETH Zurich's Urban Design group (Prof. Christiaanse) and by the Zurich University of the Arts' Interaction Design & Game Design study program (Prof. Buurman and dean Prof. Schwarz). In addition, Walz's work has been partially funded by the National Competence Center in Research on Mobile Information and Communication Systems (NCCR-MICS), a center supported by the Swiss National Science Foundation under grant number 5005-67322.

On almost 500 pages, "Space Time Play" offers a journey through the past, present and potential spaces of digital games. The editors have invited more than 140 experts from game studies and the game industry, from architecture and urban planning, to contribute essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools. The richly illustrated texts in "Space Time Play" cover a wide range of gamespaces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces as well as spaces created by mobile information and communication systems.

For more information, please visit the the book's website at, where sample content can be downloaded.

496 pages, 268 color illustrations.
17.0 x 24.0 cm. Softcover.
Price: CHF 52.90 / EUR [D] 31.99
ISBN 978-3-7643-8414-2.
© 2007 Birkhäuser / Springer


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