In this lecture, Jose Sanchez will present the research on game mechanics in the context of architectural design. His research explores the definition generative protocols where relations establish a rigorous understanding of architectural variables yet allowing for an intuitive gameplay or ‘searchspace’ of different configurations. His cluster research at UCL Graduate Architectural Design course uses a theoretical framework of Object Oriented Ontology, looking at authors like Ian Bogost and Timothy Morton, in the speculation of a flat ontological status between humans and objects, both physical and conceptual. The gamescapes agenda has been initiated after the completion of the Bloom project for the London Olympics were game mechanics were utilized to speculate on open ended tectonics.
Jose Sanchez is an Architect / Programmer / Game Designer based in London. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (www.plethora-project.com), a research and learning project investing in the future of on-line open-source knowledge. The project has over 100 videos and an open-source library of code that has been visited by over 400.000 people since it was founded in 2011. His background in computational design and digital manufacturing is linked to Biothing with Alisa Andrasek, where he was one of the principal designers in numerous projects and exhibitions since 2009. Today, he is a course studio Master at the Master in Architectural Design at the Bartlett school of architecture, UCL in London. His studio ‘Gamescapes’, explores generative interfaces in the form of video games, speculating in modes of intelligence augmentation, combinatorics and open systems as a design medium.
When: 06.05.13 // 17:00 – 18:00
Where: Chair for CAAD, HPZ Floor F